![]() ![]() This oversight leads to sounds not playing at the right speed or pitch or some sounds being lower pitched then they should be. vag(Sony’s preprimary format to wav and ADX respectively) without going back and adjusting the playback speed of each sound individually. When it came time to port this game to pc the porting house simply converted the sounds from. This technique is also used in Silent Hill 2. This creates entirely new sounds on the fly. But due to the PS2’s unique nature the playback speed of these sounds could be changed in real-time from what the original speed is. Under normal circumstances converting a sound to a new format is just that and it plays fine without issue. Audio is converted incorrectly due to oversights and unique nature of these sounds. The audio quality in the pc port of Silent Hill 3 on Pc is subpar to say the least.
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